DELETED replied

707 weeks ago

Really good, but missing something for some people…

Silvano Conri

lolTipton

LMAO! Love it

Bailey Grey Sackholders replied

707 weeks ago

jawesome guide!
Turn your face to the sun, and let the shadows fall behind you!

Tipton Sackholders replied

707 weeks ago

Was going over the battle logs for our Ifrit attempts tonight while I was button pressing my way through crafting. Figured I might as well put down my thoughts since I need something to distract me from the monotony.

Also wanted to say that, despite some setbacks, we did very well yesterday.


IF YOU ARE A THM AND ERUPTION HAPPENS DIRECTLY UNDERNEATH YOU RUN SOUTH, TOUCH THE FIRE WALL, THEN RUN EITHER LEFT OR RIGHT
Only one person didn't do this, but they kept on running randomly with Eruption even after being told what to do twice in party chat. If two or more people were doing this the result could have been fatal for the entire range group.

EVERYONE SHOULD HAVE SECOND WIND EQUIPPED FOR IFRIT
…except the healers, since they have better things to do than melee Ifrit for TP unless they really want to. In case someone doesn't know, Second Wind is a level 6 PGL ability. It is also extremely overpowered. There is no reason not to have access to it. Save your Second Wind cooldown to use after Hellfire, so stop using it as soon as the Infernal Nails appear. If you need to heal yourself during the Nail phase use Cure instead, another ability everyone should have on their bar.

Using only Sentinel and casting Second Wind after Hellfire goes off, you can get back to half health or more (full health if you are a THM and have Sanguine Rite up before Hellfire goes off) only seconds after. CNJs should be busy ramping up a Cure 3 to go off on the tank just after Hellfire goes off so they would not be using Second Wind immediately, then after the tank is high health focusing on themselves. If you are a DD, do not expect the CNJs to heal you. Not even once. With the strat we are using it is not their job to do so.

WHY ARE PEOPLE STANDING ON HEALERS DURING HELLFIRE?
Yes, I know about the youtube video showing this during a successful run but doing so endangers the healers for no good reason. I have never been on a successful run where DDs stand on the healers.

Both healers should stay in their own spots during the Nail/Hellfire phase and no one should be standing on them. DDs should stand at or near the same spot they use to be safe from dashes. This way everyone can get back to their spots quickly after Hellfire is over (casting Second Wind on themselves as they run back immediately after the damage goes off) and no one puts an Eruption under a healer/everyone else standing on the healer. Hell, you can stand directly under Ifrit and survive if that's how you roll.

"EVERYONE(DDs) HEAL THE TANK AFTER HELLFIRE"?
I heard this called out during the run and found it interesting. I don't have much of an opinion on the act itself, though I will say that I have never been in a successful run where this tactic was ever used. If you are in range and want to heal the tank, I say go for it. However, don't try this when standing on the healer spot. Get away from the healers before you start anything that puts you into an animation lock.
ARC/BRD (Main) / THM/BLM (Secondary)

Magnus Greyson Sackholders replied

707 weeks ago

Sound help. Thank you PT. I will be sure to add plenty of Iffy to next month's calendar because I feel like we are close to a win. We get better every run and we managed to survive Hellfire both times with everyone in tact. I was somehow under the impression that we were supposed to gather on the healers during Hellfire in order to receive buffs and be in a safe spot. Apparently I was wrong, but certainly learned a lot.

Arc Sackholders replied

707 weeks ago

I was under that impression as well Magnus but I guess that's not how it goes lol.

I can't imagine why people healing the tank after hellfire would be a bad thing but I mean usually the 2 healers + the tank can get them healed up pretty well alone. I guess DDs should really be more concerned for their own safety.

Sounds like you guys were doing a lot better with Balon tanking.

DELETED replied

706 weeks ago

"EVERYONE(DDs) HEAL THE TANK AFTER HELLFIRE"?I heard this called out during the run and found it interesting. I don't have much of an opinion on the act itself, though I will say that I have never been in a successful run where this tactic was ever used. If you are in range and want to heal the tank, I say go for it. However, don't try this when standing on the healer spot. Get away from the healers before you start anything that puts you into an animation lock.Tipton

That was just me thinking on the fly… Thought was, if tank survives, we have a chance to recover.


last edited 706 weeks ago by DELETED

Tipton Sackholders replied

706 weeks ago

I should probably clarify the DD healing after Hellfire thing:

Sending heals to the tank when he needs it is almost always a good idea. Especially when a healer is down and is waiting for a raise. Damn good advice even.

The problem with doing it immediately after Hellfire is the same as having everyone stand on the healers: Animation lock / being in the wrong spot at the wrong time kills. After Hellfire, people only have a few seconds to use Second Wind and get to a safe spot before he casts his next ability. If that ability is Vulcan Burst it is no problem (provided people have the HP to survive the blast). If it is Eruption and you, as a DD, are casting a cure at the tank, you will probably die and kill anyone else around you who is also casting cure. If it is Radiant Plumes… you had better be in a safe spot. Using the strat that we are using, unless you are a melee DD, if you are in range of the tank a few seconds after Hellfire goes off chances are you are in a risky spot.

Just to touch on the worst case scenario, I have been in successful runs where Eruption just happen to hit both healers immediately after Hellfire and both died just after their cures go off on the tank. A rare occurrence, but it does happen. With DD alive to raise them immediately after this it is very easily recoverable. However, if the DD were casting cure in the healer's position during this time and die, that is harder to recover from.

Sounds like you guys were doing a lot better with Balon tanking.Arcell
Actually, it was pretty similar. And it will only get easier as we practice together. You are both fine tanks.


last edited 706 weeks ago by Tipton
ARC/BRD (Main) / THM/BLM (Secondary)

Tipton Sackholders replied

706 weeks ago

Something I just learned. If you D/C just as Ifrit dies and come back your quest bugs out and you only get loot as if you did not have an Inferno Lamp and you cannot complete the quest. To make matters worse, even though your questline shows that you have a lamp it will count as you not having one until you abandon the quest and retake it.
ARC/BRD (Main) / THM/BLM (Secondary)

Magnus Greyson Sackholders replied

706 weeks ago

Suck.

Maybe we can do a few runs today?

Arc Sackholders replied

706 weeks ago

Well I would think that would be a pretty low occurrence bug. I mean usually if people d/c or crash it's right after the cutscene. Good to know I guess in case it does happen though.


last edited 706 weeks ago by Arc
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