Arc Sackholders replied

698 weeks ago

[dev1389] The following actions can now be performed upon online linkshell members in the Linkshell interface: Send /Tell, Invite, Promote, Demote, Exile

All hail patch 1.22! Bringer of linkshell administration options! Though, they still have to be online. That's kind of balls. I take back what I said, still can't remove inactives.


last edited 698 weeks ago by Arc

Camrahn Default replied

698 weeks ago

@Finn, they stated that some wouldn't be release until 1.22a, though I thought it was just CNJ & THM.

@Arcell, I think a lot of people probably reacted that way when they first read that statement. And then they read it again and realized it changes nothing, lol.


last edited 698 weeks ago by Camrahn

DELETED replied

698 weeks ago

Yeah Cam, looks like the THM weapon made it in…

Seraphine replied

698 weeks ago

There's a new word coming.. "Aethernet". Is that the Eorzean version of teh internets? Is that what the Garleans are up to? Damn nerds took it too far! :p

Camrahn Default replied

698 weeks ago

Lol Sera. I noticed that as well. Not sure what that will be :/

Arc Sackholders replied

698 weeks ago

Someone actually brought up a very good point about Hamlet defense. You can only fight for 25 hours, with a 50 hour break for prep. So it's a 75 hour cycle. There will eventually be 3 Halmets, if they stagger the cycles then there will always be one you can battle at.

Camrahn Default replied

698 weeks ago

If they do that, then it should be fine.

Also, about the class specific weapons. People on the official forums are speculating that it could just be a typo, considering in the video for the Darksteel weapons, it is definitely a Bard using the bow and not an ARC, because he is wearing Darklight gear, which is Job only. So I guess we will just have to wait and see.

EDIT: Hmm looks like the updated recipes on the Lodestone also show class only, so look like its probably not a mistake.


last edited 698 weeks ago by Camrahn

Tywin the Red Default replied

698 weeks ago

If that's the case, then it looks like all of the darklight armor is class only, also. This is pretty disappointing seeing as I was looking forward to raking in piles of delicious gil selling that shit to people who don't have darklight (like me). It will be a bit harder to unload when people are unable to use their newly beloved jobs with this gear. It would take a LOT to make me go back to PGL from sweet, sweet MNK.

I was also hoping for some new WVR recipes. Perhaps an ornate tunic with massive INT and STR? Hmm? Nothing to be found for the entrepreneurial clothcrafter.

Seems a bittersweet addition. I will certainly be vying for a pair of Garuda's Talons over anything else. Here's hoping they are insane stat-wise.
Monk Warrior
THE CRIMSON FIST

Arc Sackholders replied

698 weeks ago

Something about a later letter patch:


プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,

パッチ1.22リリース目前ではありますが、パッチ1.22bでジョブ/クラスバランスの調整を行いますので、
その方針を下記に記載させて頂きます。
We are right behind 1.22 release but we are going to make adjustments for job/class balance in patch 1.22b so going to post that below.

複数のジョブ/クラス間バランスとモンスター/バトルコンテンツとの兼ね合いで、
一部効果については、一般的に言う「弱体」に当る修正も存在します。申し訳ございません。
For reasons of balancing between job/class and monster/battle content some effects will have changes where generally called "weakened(nerfed)". Sorry about this.

■戦士&斧術士の調整■
Adjustments to MRD/WAR

「できる限りの下方修正は行わない」という方針で、これまで調整を実施/検討してきましたが、
戦士に関しては「敵視が安定し、広範囲に高いダメージが出せ、防御力が高い」と、
あまりにも高性能化してしまったため、一部下方修正が発生します。
この点については、本当に申し訳ありません。
The direction is to "try as much as possible to not make downgrade changes" and we have been looking/making adjustments but for Warrior the hate is optimal, at same time can deal high damage and has high defense, it became too strong so parts of it will be down graded. For this one I am really sorry.

性能が高すぎる「スチールサイクロン」の性能調整が行われます。
また「バーサク」の効果上昇と「ワールウィンド」の攻撃力を強化し、
引き換えに「コルーション」の効果が調整されます。
"Steel Cyclone" will get adjustments since it is current too efficient.
Also we will increase effect of Berserk and increase the attack in Whirlwind
and adjust Collusion's effect.

■ナイト&剣術士■
Paladin and Gladiator

まずダメージの底上げを行うため
「ゴアブレード」「ライオットソード」「レイジオブハルオーネ」は、強化される予定です。
また、剣術士からナイトへジョブチェンジした際の最大HP減少特徴を無くし、
結果的に最大HPが増える調整がなされ、加えて、盾ガードの強化を行う予定です。
これ以外にも調整の過程で必要と判断されれば、ステータス/敵視関連にも、
調整が入る可能性があります。
To increase the damage we are planning to upgrade "Goring Blade" "Riot Blade" "Rage of Halone". Also when changing from gladiator to Paladin to make where you wont lose the maximum HP and instead increase the maximum HP, at same time increase the shield guard. Aside from this if we decide more adjustments are required we may adjust the status/enmity related stats also.

■竜騎士&槍術士■
Dragoon and Lancer

竜騎士&槍術士は戦闘時間の長い蛮神/レイドボスなどとの戦闘時に、
今以上のパフォーマンスを発揮できるように調整を検証中です。
基本的にはクリティカル時のダメージ上昇を増大させ、
想定しているジョブイメージに近づける調整となります。
For Dragoon and Lancer for long battles such as primals or raid bosses we are looking into making adjustments where you can perform much better than right now.
Basically to increase the damage when critical hits and to make it closer to the planned job image.

*各修正内容の詳細は、調整完了し次第、パッチ前にご報告させて頂きます。
For details on each adjustments once the adjustments are completed we will announce before the patch.

Tywin the Red Default replied

698 weeks ago

I don't think there are any surprises in there, Arcell.

WAR is getting nerfed as it should have been, but mainly in the tanking department. Steel Cyclone is way OP, especially with the hate generation. Hopefully, that is the facet of the move that they will most focus their nerf bat on instead of the overall damage.

PLD will be the tank it was designed to be and we can get back to the days of the glorious, white-coated meat shields.

DRG will be the top DD it was designed to be.

MNK….still the coolest.
Monk Warrior
THE CRIMSON FIST
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