Types of aggro:

Sight aggro
Mobs with sight aggro will aggro you if you step into a small conal area extending in front of them. There is no way to avoid it besides not stepping into the aggro area.

Mobs with sight aggro:
  • Pieste
  • Raptor
  • Bomb
  • Vulture
  • Toad
  • Ogre
  • Ahriman
  • Spriggan
  • Beastmen
  • Apkallu
  • Stag
  • Human
Sound aggro
Mobs with sound aggro will aggro you if you step into a circular area extending outwards from them. Unlike sight aggro, you can avoid aggroing the mob inside their aggro area by either standing or walking. Walking while on a chocobo will aggro them, however.

Mobs with sound aggro:
  • Treant
  • Crab
  • Diremite
  • Drake
  • Aurelia
  • Goobbue
  • Salamander
  • Skeleton
  • Zombie
  • Roseling
  • Plasmoid
  • Bat
  • Yarzon
  • Ghost
  • Flan
  • Mole
  • Antlings
True Sound aggro
Mobs with true sound aggro will also aggro you if you step into a circular area extending outwards from them. Unlike sound aggro, if you walk, their aggro radius is only reduced by half, not taken away completely.

Mobs with true sound aggro:
  • Boar
  • Wolf
  • Morbol
  • Gnat
  • Hippogryph
  • Orobon

Gate Strategies:

This part is dedicated to specific strategies to get each of the gates. It is highly recommended that you have a level 50 class, preferably of DoW, as well as Sentinel, a level 22 Gladiator skill, before attempting these gates. I tried to be as accurate as possible, but mobs tend to move a lot so the strategies may need to be adjusted based on where the mobs are.

La Noscea

The gates around here are by far the easiest to get to. A great starting point to get used to mob behavior and staying out of range or walking through.
Bearded Rock Gates

Widow Cliffs: Difficulty: * Patience: **
Aggro Mobs: Drakes, Vultures, Wolves, Roselings, Crabs
Strategy: First area has no aggro mobs. Second area has drakes, wolves and vultures, which are pretty easy to avoid with the big space. The tunnel has a roseling, which you can avoid or walk past. The third area has vultures, wolves and crabs, which are again easily avoided because of the big space.
Skull Valley Gates

Woad Whisper Canyon: Difficulty: * Patience: ***
Aggro Mobs: Goobbues, Salamanders, Crabs, Aurelia
Strategy: A lot of mobs in this area, and all sound aggro. Walking is highly recommended.
Bloodshore Gates

South Bloodshore: Difficulty: * Patience: ****
Aggro Mobs: Crabs, Aurelia, Toads, Gnats, Zombies
Strategy: This gate takes a great deal of patience to get to. The crabs and aurelia are sound aggro, so you'll have to walk past them. If you're feeling risky, you can try to go through the caves to get there faster. The toads are sight, the zombies are sound, and the gnats are true sound, so take care when avoiding these.


Tiger Helm Island: Difficulty: * Patience: *
Aggro Mobs: Wolves
Strategy: Just a few wolves around the gate, pretty easy to avoid or kill if you're level 50.


Agelyss Wise: Difficulty: * Patience: ***
Aggro Mobs: Goobbues, Salamanders, Crabs, Drakes
Strategy: Another gate that takes a good deal of patience. Be careful when approaching the area as mobs may spawn suddenly around you. I recommend walking before you see the mobs. There are quite a few mobs all around, but they're all sound aggro so you can walk through them. Easy, but takes a while.
Iron Lake Gates

Oakwood: Difficulty: *** Patience: **
Aggro Mobs: Ahriman, Salamanders, Goobbue
Strategy: There are 3 ahriman in the cave to reach the gate. They are sight aggro, so you'll have to wait for them to turn to the wall and speed past them. Be careful as you exit the cave though, because 4 salamanders are just outside the exit. Make sure you're far enough away from the ahriman and walk past the salamanders. After that, the rest is easy. Mostly non-aggro qiqirn with a couple of easily avoided goobbues.


Bronze Lake: Difficulty: * Patience: ***
Aggro Mobs: Drakes, Salamanders, Goobbue
Strategy: Another gate that involves mostly walking. All mobs are sound aggro, so follow the map and get that gate.


Zelma's Run: Difficulty: ** Patience: **
Aggro Mobs: Drakes, Salamanders, Vultures
Strategy: It's a mix of the mobs above guarding this gate. You'll have to walk most of the way to avoid the drakes and salamanders while paying close attention to where the vultures are facing so they don't see you. On the bright side, if a vulture does see you, you still have a chance to run away before it kills you so long as no sound aggro mobs are close. The vultures are 55-59, so a level 50 can take a few hits before dying. Of course, any low levels are gonna get one-shotted.
Bald Knoll Gates

The Isles of Umbra: Difficulty: * Patience: **
Aggro Mobs: Crabs, Goobbues
Strategy: Enter the cave on the top. When you come out, you'll need to walk past the crabs. Then just run until you get to the next cave. When you come out, there'll be a goobbue roaming around. Avoid or walk past him to the gate.

Mor Dhona

Surprisingly, the gates of Mor Dhona are rather easy to get. Add to that the fact that there's only two gates and this should be a quick journey (which is unfortunate, since Mor Dhona is so cool IMO)
Brittlebark Gates

Singing Shards: Difficulty: * Patience: *
Aggro Mobs: Boars
Strategy: There's a couple of boars between you and the gate. They're true sound, but should be easy to avoid.
Revenant's Toll Gates

Fogfens: Difficulty: *** Patience: **
Aggro Mobs: Piestes, Ogres, Bombs, Diremites, Ahriman
Strategy: Lots of sight mobs around this gate that will one-shot even the most defensive of gladiators. This means no easy time walking through mobs. On the bright side though, you can get on your chocobo and run without fear of getting aggro because their are no sound aggros nearby (maybe some mites, but they don't get too close). The red box in the picture is a pretty safe spot to rest.

Thanalan

These gates are a bit harder, but not too bad. There's a lot more avoiding mobs in tight spaces for these gates, a good training exercise for the gates of the Black Shroud
Black Brush Gates

Cactus Basin: Difficulty: * Patience: *
Aggro Mobs: Wolves
Strategy: The area is wide enough that you can run around the wolves with ease.


Four Sisters: Difficulty: * Patience: **
Aggro Mobs: Drakes
Strategy: There are several of the drakes around, so the easiest way is to walk through them, although this requires a bit of patience..
Drybone Gates

The Burning Wall: Difficulty: * Patience: *
Aggro Mobs: Diremites
Strategy: Only a few diremites spread out over a big space. You can probably run there, but might have to walk through a few mites if they're in the way.


Sandgate: Difficulty: ** Patience: **
Aggro Mobs: Gnats, Drakes
Strategy: The best way to get to this gate is to find an opening between mobs and run right through it. The gnats are mixed in with the drakes so if you walk, you risk a gnat moving and aggroing you.
Camp Horizon Gates

Scorpion's Keep: Difficulty: ** Patience: **
Aggro Mobs: Bombs
Strategy: Follow the picture to find the cave leading to Scorpion's Keep. In the cave there are 3 bombs, which are sight aggro. Wait for them to face a wall and run behind them. Once you're out of the cave there should be no mobs between the exit and the gate.


The Footfalls: Difficulty: * Patience: *
Aggro Mobs: Diremites, Ahriman, Djigga
Strategy: The monsters around this aetherial gate are fairly weak and easily avoided, the hard part is finding out how to get there. Follow the map for the shortest way. You will find a path leading down to the lower level near the arrow in the bottom right corner.
Broken Water Gates

Burnt Lizard Creek: Difficulty: * Patience: **
Aggro Mobs: Drakes
Strategy: There are only a couple drakes here, so you should be able to avoid them, but some you may need to walk past.


Zanr'ak: Difficulty: ** Patience: ***
Aggro Mobs: Ahriman, Gnats, Drakes
Strategy: In the first area the ahriman are sight aggro so run behind them or to their side, and the gnats are true sound so stay out of their aggro radius. Careful observation is key here. The second area has only drakes, so you'll be able to walk the rest of the way safely. Patience is greatly rewarded on this gate.


The Red Labyrinth: Difficulty: ** Patience: **
Aggro Mobs: Vultures, Ahriman, Antlings, Diremites, Drakes
Strategy: The first area has the ahriman and vulture mobs, wait for them to turn their backs and run. The second area consists of diremites and antlings, walk past the former and completely avoid the latter. The third area only has drakes that you can walk past.
Camp Bluefog Gates

Sea of Spires: Difficulty: ** Patience: **
Aggro Mobs: Drakes, Bombs, Ahriman, Piestes
Strategy: Only a few drakes in the first area, avoid or walk through them. The second area has the bombs, ahriman and piestes, which are all sight mobs. Run behind them when they turn there backs


Cutter's Pass: Difficulty: * Patience: *
Aggro Mobs: Drakes, Piestes, Ahriman
Very few mobs of the aforementioned mobs here, easy to avoid


Hidden Gorge: Difficulty: * Patience: *
Aggro Mobs: Drakes
Too easy, there's only 1 drake, avoid or walk past him!

Coerthas

Some of these gates can prove somewhat challenging, make sure you have the time to do these.
Glory Gates

Clearwater: Difficulty: * Patience: *
Aggro Mobs: Boars
Strategy: Just a few boars to avoid, not much trouble


Weeping Vale: Difficulty: * Patience: *
Aggro Mobs: Raptors
Strategy: Just a few raptors, pretty easy...


Feathergorge: Difficulty: * Patience: **
Aggro Mobs: Toads, Bats, Plasmoids, Gnats, Raptors
Strategy: You can get this gate easiest after getting Weeping Vale. Be mindful of raptors and move to the cave in the corner. I can't see any way to get this gate without a high level battle class. 3 toads stand guard at the entrance to the cave, and they don't seem to move at all. Best thing to do is just run through them and hope for the best or kill them all. The rest of the cave is filled with lower level bats and plasmoids, which are sound aggro. After you exit the cave, the rest of the way is just non-aggro goblins, so no worries there. There are some aggro mobs north of the gate, but they shouldn't come down. This is technically one of Dragonhead's gates, but the only way to get here is near Glory.

UPDATE: Going through the cave to this gate again, the toads are gone from the entrance. So you won't need a level 50 for this gate anymore.
Dragonhead Gates

Boulder Downs: Difficulty: * Patience: *
Aggro Mobs: Raptors
Strategy: Just a few raptors around the gate, and it's a pretty wide area. Should be easy to avoid aggro.


Prominence: Difficulty: * Patience: *
Aggro Mobs: Stags
Strategy: Easy-peasy. Just avoid a few of the sight aggro stags and it's yours.
Riversmeet Gates

Wyrmking's Perch: Difficulty: **** Patience: ***
Aggro Mobs: Toads, Bats, Bombs, Raptors
Strategy: Quite a challenge, this one. In the cave you'll first encounter some lower level toads and bats, sight and sound aggro respectively. No problem if you're level 50, but try to avoid them best you can if you're low level. Basically walk behind the toads and hope they don't turn and aggro you. Next comes some high level bombs, 5 of them to be exact. Try your best to run behind them, you might survive even if you aggro one if you run fast enough because they don't have a ranged attack. Just watch out for the bomb near the exit and the raptors outside. After you get out of the cave the second area has some raptors that shouldn't be to hard to avoid. A hard gate to get, but not the hardest.


The Lance: Difficulty: *** Patience: ***
Aggro Mobs: Ogres, Ahriman, Boars
Strategy: This is a long one. The first area isn't too bad, just avoid the sight of the ogres and ahriman. The red area on the picture is a safe spot and the checkpoint to start the second area. Now things get a bit hard. The second area is filled with boars, which are true sound. The path I've laid out on the picture seems to be the best way to go to run into the least amount of boars, but depending on where they stand other paths may be better. You may survive aggro if you can run far enough without running into other boars due to their lack of a ranged attack


The Lance: Difficulty: **** Patience: ***
Aggro Mobs: Hippogryph, Drakes
Strategy: It's a waiting game right off the bat as the entrance to the area is guarded by 4 true sound hippogryphs. After sneaking past them the path on the picture is what I've found to be the path with the least hippogryphs, but adjustments may need to be made if one of them moves into the path. Good training for the gates in the Black Shroud.
Ever Lakes Gates

Teriggan's Stand: Difficulty: ** Patience: **
Aggro Mobs: Raptors
Strategy: Quite a few raptors about, so just wait for them to look away and chocobo to the gate.


Shepherd Peak: Difficulty: ** Patience: **
Aggro Mobs: Raptors, Piestes, Drakes
Strategy: It's easiest to start this gate right after Teriggan's Stand. The first area has the same raptors, and the second area has the piestes. Avoid them both by running behind them. The third area is pretty empty, just a couple of drakes and piestes. Walk through the drakes then run behind the piestes and you'll be there in no time.


Fellwood: Difficulty: **** Patience: **
Aggro Mobs: Hippogryph, Drakes
Strategy: Hippogryphs everywhere! Following the path on the picture should avoid most of them, but they can move around so you might have to go a different way. The drakes are in the pool.
Crooked Fork Gates

Maiden Glen: Difficulty: *** Patience: **
Aggro Mobs: Hippogryphs, Boars
Strategy: More true sound mobs here. By now you should be used to avoiding them and there aggro radius so it should be easier than the previous ones. The picture shows the easiest path I've found without going too out of the way.


Hushed Boughs: Difficulty: *** Patience: **
Aggro Mobs: Hippogryphs, Boars, Ahriman
Strategy: Pretty much the same as Maiden Glen, avoid true sound and follow the path. Watch out for any ahriman that may be near the gate.


Scarwing Fall: Difficulty: ** Patience: *
Aggro Mobs: Ahriman, Drakes, Raptors
Strategy: It's best to start this gate after getting Hushed Boughs. Ahriman roam around the Hushed Boughs gate, so be mindful of their position. Once past the ahriman there are only a few drakes and several goblins, the former are easily avoided or walked through, the latter are non-aggro. Raptors roam south of the gate but should be easy enough to get by.

The Black Shroud

This is where things get really hard. Not every gate is that difficult, but the hardest ones are here. Get ready for a challenge
Bentbranch Gates

Sorrel Haven: Difficulty: *** Patience: **
Aggro Mobs: Diremites, Boars, Raptors, Vultures, Morbols
Strategy: A quick but difficult gate to get to, which makes it great practice for the hardest gates. The first area has 2 mites, a raptor and a boar. You'll need to walk past while avoiding the aggro of the latter two. Make it to the west wall and wait for the path to clear. The next area has a vulture, then two morbols and three mites after. Walk behind the vulture and wait for the 2 morbols to move to one side and walk right past the mites. Then you're home free.


Five Hangs: Difficulty: * Patience: *
Aggro Mobs: None
Strategy: The path on the picture only has non-aggro goblins, enjoy a free gate.
Emerald Moss Gates

Alder Springs: Difficulty: **** Patience: ***
Aggro Mobs: Raptors, Boars, Drakes
Strategy: A fairly hard gate, but not too hard. First you'll have to avoid a couple of raptors, this'll lead you up to a room full of boars. Here you can either pop a sentinel and choco through, or wait until they're all either to the north or west of the intersection and run down. The boars will leash after you pass the bridge. At the three way intersection you'll find a boar and a few raptors. Wait patiently and run through when the time is right. Once you're past that, the rest is simply walking to the gate.


Lasthold: Difficulty: ***** Patience: *****
Aggro Mobs: Raptors, Drakes, Boars, Salamanders, Morbols, Beastmen
Strategy: This gate is about as hard as Lichenweed, but I can actually give a clear strategy of what to do. It will still require a lot of patience and a bit of luck to get through. Expect a few deaths. Anyways, the first L-shaped hallway has a boar, raptor and drake in it. Avoid the raptor and drake and wait for the boar to go in the north part of the hallway. Head into the area to the east of the hallway, watching out for morbols, salamanders and an ixali. Wait for the boar to go down to the horizontal part of the hall and walk on past or run if the drake is far enough away.

The area above the hall has morbols and salamanders, be mindful of where they are. The hall to the northeast is another waiting game. Wait for the two boars to go into the north hall and avoid the raptor and drake if necessary. From here it's pretty easy. Go up the ramp to the upper level. There are two ways you can go here. The quickest and more risky path has a boar that you will have to avoid while walking, and the longer and safer path around has only non-aggro goblins and sound aggro mobs that you can walk past.
Tranquil Gates

Longroot: Difficulty: ** Patience: **
Aggro Mobs: Diremites, Drakes, Boars
Strategy: Be careful as you approach the area, as mobs may suddenly appear next to you. I suggest walking before you see the mobs. Just drakes and mites to walk past on your way up the ramp, then wait for a boar to move to the east and you've got your next gate.


Snakemolt: Difficulty: ***** Patience: ****
Aggro Mobs: Boars, Ahriman, Drakes, Morbols, Raptors
Strategy: Ugh, those damn boars are guarding the narrow entrance to this area. You're probably gonna aggro them, it's near impossible to avoid them all. Put up protect and stoneskin, wait till all or most of them are to one side, use rampart and sentinel then chocobo through. With all those defensive abilities up you should be able to take one or two hits, just keep running southwest until they leash. There should be no aggro mobs down there. The best of these abilities is sentinel, don't worry too much if you don't have the others. In the area to the east there are two non-aggro qiqirn, two true sound morbols, and two sight ahriman. Wait for them to go to the top area and sneak to the southwest passage. There'll be drakes and raptors in this passage. Wait for the raptors to look away and walk past. Don't get trapped in the dead end area halfway through the passage, mobs will move into it, and if it's a raptor, you'll need a lot of luck to escape. Don't worry, they get harder.

Update: I did this gate with my LS tonight and it was actually a lot harder to get to this time. I'd say it's as hard or maybe harder than Lichenweed.
Nine Ivies Gates

Verdant Drop: Difficulty: ** Patience: ***
Aggro Mobs: Diremites, Boars, Morbols, Raptors
Strategy: Take the ramp near the first arrow up to the upper level, being careful not to aggro the raptor nearby. Then take the pathway that doesn't have the morbol in it north. The rest of the way is hard to determine since the mobs tend to move around a lot. Try to avoid the ways that have boars in them as they are nearly impossible to sneak past on narrow paths due to true sound. Otherwise use the avoiding skills you've gotten up until now to get to the gate.


Lynxpelt Patch: Difficulty: ** Patience: ***
Aggro Mobs: Diremites, Boars, Raptors, Drakes, Salamanders
Strategy: Starting from Verdant Drop, head west then north, avoiding mobs as you did before. After going north, there will be drakes, raptors, and salamanders. Walk through here and stay behind the raptors and you'll have another gate.


Larkscall: Difficulty: ** Patience: ***
Aggro Mobs: Raptors, Salamanders, Drakes
Strategy: Go up the ramp to the upper level, watching out for the raptor up top. To the east there are 2 salamanders and a raptor so walk past out of the raptor's sight. The rest of the way is just drakes, so walk through and claim your gate.
Crimson Bark Gates

Turning Leaf: Difficulty: ** Patience: ***
Aggro Mobs: Spriggans, Treants, Wolves, Toads
Strategy: This one is fairly easy. There are some mobs about 50-55 on the lower level that you can avoid or kill if needed. The upper level just has the treants and spriggans. Walk through, trying to avoid the spriggan's los. If the spriggans do aggro you just keep walking or kill them, they aren't very high level. You should be there in no time.


Murmur Rills: Difficulty: *** Patience: ***
Aggro Mobs: Raptors, Salamanders, Drakes
Strategy: Three rooms with a mix of the above mobs stand between you and the gate. Avoid the raptors while walking, should be easy by now.


Lichenweed: Difficulty: ***** Patience: *****
Aggro Mobs: Raptors, Salamanders, Drakes, Boars
Strategy: This is one of the hardest gates to get to. In fact, I can't really give you a good guide to get to this gate 100% of the time, mostly because the mobs like to move around quite a bit. The hardest mobs to get by will be the boars. The narrow passages make it nearly impossible to avoid their aggro. You may have to pop a sentinel, chocobo past them, and hope for the best. Be mindful of the mobs ahead of you and definitely expect to die several times. This will be the truest test of your exploration abilities.
Hope this helps you get all your gates. I may update this guide later with more points of interest, like the Gelmorra Ruins in the Black Shroud and the Crystal Chamber in Mor Dhona. But for now, you'll have to find them yourself :P. Good luck and safe travels!