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1.20 Patch Notes, Divvied as...
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Silvano Conri
Admin
replied
717 weeks ago
Event:
Events, Grand Company, some synthesis, new Primal
Battle:
Action Setting, Action Levels, Point Allotment, Mob additions/changes
Items:
HQ, New Grand Company Items, Repairs, etc.
System:
Achievements, PC/Item Search, Micro Menu, etc.
All the new Actions and Traits by class!
DoL/H Action Levels
New Gear Names
last edited
717 weeks ago
by
Silvano Conri
Ahern
Default
replied
717 weeks ago
Good effort, cheers! Shame I'd already read them all through haha ;;
Vincen
replied
717 weeks ago
some different things people will have to get use to:
"Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21." more like ff11
shell and protect now will override each other. so only one or the other.
TP generated by attacks will generate slower.
mrd got hit with a heavy nerf stick. almost all the abilities have a huge cool down timer now
Thrm can no longer heal others.
healing abilities in general outside conj looks like they have been reduced or placed on longer timers.
last edited
717 weeks ago
by
Vincen
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Silvano Conri Admin replied
717 weeks ago